Round 7 – Beachhead

Hidden by mirage, a new planet has been revealed, the closest to the sun. With a tempest of warp energy at its pole. From what your forces have discovered, this location is key in ensuring your survival.
Your forces must establish a foothold near the pole. Secure this location, it will be needed in the coming conflict.

This round runs from July 21st to August 3rd

PAIRINGS

Player APlayer BVictor
Aaron Taylor
Dark Angels
Jonathan McCarl
Craftworld Aeldari
Andrew Buhler
Adeptus Mechanicus
Hapa Simon
Craftworld Aeldari
Andrew
Anthony Long
Imperial Knights
Randee Shirts
Orks
Anthony
Brent Smith
Astra Militarum
Taylor Holman
Necrons
Draw
Brian Prue
Grey Knights
James Davis
Orks
Brian
Unconfirmed
Dave Graham
Adeptus Custodes
Michael Crespo
Orks
Draw
Unconfirmed
Jacob Coleman
Astra Militarum
Dan Bryson
Tyranids
Jacob
Lathe Larson
Adeptus Mechanicus
Claude Matherne
Tyranids
Richard Knudsen
Blood Angels
Spencer Goodman
Drukhari
Richard
Scott Knudsen
Raven Guard
Kyle Dickson
T’au Empire
Scott
Trevor Smith
Space Wolves
Diego Soto
Chaos Space Marines
Diego
Tyler Probasco
Salamanders
Brandon Hardy
Orks
Tyler
Wes Hall
Raven Guard
Kamin Huffcutt
Tyranids
Jason Prue
Death Guard
David Rodriguez
Genestealer Cult
David
Brett Egbert
Harlequins
Max Riley
Death Guard
Max
Charles Metts
Ynnari
Nick Stratton
Chaos Space Marines
Kevin Prue
Craftworld Aeldari
Robert Graham
Chaos Space Marines
James Poulsen
T’au Empire
In need of an opponent
Brian Johnson
Deathwatch
Talk with Robert Graham
Dale Payne
Adeptus Custodes
Talk with Robert Graham
Preston Brimley
Adeptus Mechanicus
Talk with Robert Graham
Jonathan McCarl
Craftworld Aeldari
Anthony Long
Imperial Knights
Bonus for Anthony
Anthony

Players are not being assigned a store to play at for this round. When combing previous assigned stores in each pairing, all pairings have been assigned to play at all locations. Players are encouraged to branch out and go to a store you haven’t been to very many times.

The basis of this mission is Eternal War: Beachhead on page 53 in Chapter Approved 2018. If all players in the game agree, players can use different point values and army composition rules for their mission but still need to use the Eternal War: Beachhead mission for the game to count as the league game.

THE ARMIES

Each player musters an army up to 2,000 points in size. Players can use up to three Factions in this game but the largest detachment, based by point value, must be of the player’s LEAGUE FACTION. Players should use the limitations for a 2,000 point game defined in the Organized Events table in the latest Warhammer 40K Rulebook FAQ. Detachments can come from any official source.

Forge World units are allowed to be used. Players need to have the rules printed off for any Forge World unit to present to their opponent(s) since many players may not be familiar with them.

THE BATTLEFIELD

Create the battlefield and set up terrain, then place a single objective marker at the center of the battlefield.

DEPLOYMENT

The players roll off and the winner determines which of the standard deployment maps is used in the battle (see page 216 in the Warhammer 40,000 rulebook) and picks one of the deployment zones for their army and sets up an additional objective marker within it. Their opponent uses the other deployment zone,and likewise sets up an additional objective marker within it. Neither of these objective markers can be set up within 8″ of any battlefield edge or within 12″ of any other objective marker.

The player who did not pick their deployment zone then deploys their entire army first. Their opponent then deploys their entire army. A player’s models must be set up wholly within their deployment zone.

FIRST TURN

The player who finished setting up their army first can choose to take the first or second turn. If they decide to take the first turn, their opponent can roll a dice; on a roll of 6, they manage to seize the initiative, and they get the first turn instead!

ACCEPTABLE CASUALTIES

The matched play rules for Sudden Death are not in use in this mission.

BATTLE LENGTH

At the end of battle round 5, the player who had the first turn rolls a D6. On a 3+, the game continues, otherwise the game is over. At the end of battle round 6, the player who had the second turn rolls a D6. This time the game continues on a 4+, otherwise the game is over. The battle automatically ends at the end of battle round 7.

VICTORY CONDITIONS

At the end of the game, the player with the most victory points is the winner. If both players have the same, the game is a draw. Victory points are scored for the following:

Push Them Back: Starting from the second battle round, each player scores a number of victory points for each objective marker they control at the start of their turn. A player scores 1 victory point if they control the objective marker in their own deployment zone, 2 victory points if they control the objective marker in the centre of the battlefield, and 3 victory points if they control the objective marker in their opponent’s deployment zone. A player controls an objective marker if they have more models within 3″ of it than their opponent does.

The following adjustment only applies to the Push Them Back Victory Condition: If all units within a Battle-Forged army have the IMPERIAL KNIGHTS faction keyword, each model counts as a number of models equal to half of it’s remaining wounds, rounded up. For example a Knight Paladin would count as 12 models while at full health but once it’s reduced to 13 wounds remaining, it then counts as 7 models.

Slay the Warlord: If the enemy Warlord has been slain during the battle, you score 1 victory point.

First Strike: You score 1 victory point if any units from your opponent’s army were destroyed during the first battle round.

Linebreaker: If, at the end of the battle, you have at least one model within the enemy’s deployment zone, you score 1 victory point.

POST-GAME FORM

All players must fill out the Post Game form after the game is complete. Once all the forms are submitted, both players receive 1 raffle ticket for participating, regardless of the outcome of the game.