
Hidden by mirage, a new planet has been revealed, the closest to the sun. With a tempest of warp energy at its pole. From what your forces have discovered, this location is key in ensuring your survival.
Your forces must establish a foothold near the pole. Secure this location, it will be needed in the coming conflict.
This round runs from July 21st to August 3rd
PAIRINGS
| Player A | Player B | Victor |
| Aaron Taylor Dark Angels | Jonathan McCarl Craftworld Aeldari | |
| Andrew Buhler Adeptus Mechanicus | Hapa Simon Craftworld Aeldari | Andrew |
| Anthony Long Imperial Knights | Randee Shirts Orks | Anthony |
| Brent Smith Astra Militarum | Taylor Holman Necrons | Draw |
| Brian Prue Grey Knights | James Davis Orks | Brian Unconfirmed |
| Dave Graham Adeptus Custodes | Michael Crespo Orks | Draw Unconfirmed |
| Jacob Coleman Astra Militarum | Dan Bryson Tyranids | Jacob |
| Lathe Larson Adeptus Mechanicus | Claude Matherne Tyranids | |
| Richard Knudsen Blood Angels | Spencer Goodman Drukhari | Richard |
| Scott Knudsen Raven Guard | Kyle Dickson T’au Empire | Scott |
| Trevor Smith Space Wolves | Diego Soto Chaos Space Marines | Diego |
| Tyler Probasco Salamanders | Brandon Hardy Orks | Tyler |
| Wes Hall Raven Guard | Kamin Huffcutt Tyranids | |
| Jason Prue Death Guard | David Rodriguez Genestealer Cult | David |
| Brett Egbert Harlequins | Max Riley Death Guard | Max |
| Charles Metts Ynnari | Nick Stratton Chaos Space Marines | |
| Kevin Prue Craftworld Aeldari | Robert Graham Chaos Space Marines | |
| James Poulsen T’au Empire | In need of an opponent | |
| Brian Johnson Deathwatch | Talk with Robert Graham | |
| Dale Payne Adeptus Custodes | Talk with Robert Graham | |
| Preston Brimley Adeptus Mechanicus | Talk with Robert Graham | |
| Jonathan McCarl Craftworld Aeldari | Anthony Long Imperial Knights Bonus for Anthony | Anthony |
Players are not being assigned a store to play at for this round. When combing previous assigned stores in each pairing, all pairings have been assigned to play at all locations. Players are encouraged to branch out and go to a store you haven’t been to very many times.
The basis of this mission is Eternal War: Beachhead on page 53 in Chapter Approved 2018. If all players in the game agree, players can use different point values and army composition rules for their mission but still need to use the Eternal War: Beachhead mission for the game to count as the league game.
THE ARMIES
Each player musters an army up to 2,000 points in size. Players can use up to three Factions in this game but the largest detachment, based by point value, must be of the player’s LEAGUE FACTION. Players should use the limitations for a 2,000 point game defined in the Organized Events table in the latest Warhammer 40K Rulebook FAQ. Detachments can come from any official source.
Forge World units are allowed to be used. Players need to have the rules printed off for any Forge World unit to present to their opponent(s) since many players may not be familiar with them.
THE BATTLEFIELD
Create the battlefield and set up terrain, then place a single objective marker at the center of the battlefield.
DEPLOYMENT
The players roll off and the winner determines which of the standard deployment maps is used in the battle (see page 216 in the Warhammer 40,000 rulebook) and picks one of the deployment zones for their army and sets up an additional objective marker within it. Their opponent uses the other deployment zone,and likewise sets up an additional objective marker within it. Neither of these objective markers can be set up within 8″ of any battlefield edge or within 12″ of any other objective marker.
The player who did not pick their deployment zone then deploys their entire army first. Their opponent then deploys their entire army. A player’s models must be set up wholly within their deployment zone.
FIRST TURN
The player who finished setting up their army first can choose to take the first or second turn. If they decide to take the first turn, their opponent can roll a dice; on a roll of 6, they manage to seize the initiative, and they get the first turn instead!
ACCEPTABLE CASUALTIES
The matched play rules for Sudden Death are not in use in this mission.
BATTLE LENGTH
At the end of battle round 5, the player who had the first turn rolls a D6. On a 3+, the game continues, otherwise the game is over. At the end of battle round 6, the player who had the second turn rolls a D6. This time the game continues on a 4+, otherwise the game is over. The battle automatically ends at the end of battle round 7.
VICTORY CONDITIONS
At the end of the game, the player with the most victory points is the winner. If both players have the same, the game is a draw. Victory points are scored for the following:
Push Them Back: Starting from the second battle round, each player scores a number of victory points for each objective marker they control at the start of their turn. A player scores 1 victory point if they control the objective marker in their own deployment zone, 2 victory points if they control the objective marker in the centre of the battlefield, and 3 victory points if they control the objective marker in their opponent’s deployment zone. A player controls an objective marker if they have more models within 3″ of it than their opponent does.
The following adjustment only applies to the Push Them Back Victory Condition: If all units within a Battle-Forged army have the IMPERIAL KNIGHTS faction keyword, each model counts as a number of models equal to half of it’s remaining wounds, rounded up. For example a Knight Paladin would count as 12 models while at full health but once it’s reduced to 13 wounds remaining, it then counts as 7 models.
Slay the Warlord: If the enemy Warlord has been slain during the battle, you score 1 victory point.
First Strike: You score 1 victory point if any units from your opponent’s army were destroyed during the first battle round.
Linebreaker: If, at the end of the battle, you have at least one model within the enemy’s deployment zone, you score 1 victory point.
POST-GAME FORM
All players must fill out the Post Game form after the game is complete. Once all the forms are submitted, both players receive 1 raffle ticket for participating, regardless of the outcome of the game.
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