
As your forces move to secure the crash site, reinforcements arrive. Enemies are approaching in large numbers. You must fight to keep your prize, or take advantage of a second opportunity to steal it for your own.
This round runs from July 7th to July 20th
PAIRINGS
| Player A | Player B | Assigned Store | Victor |
| Brandon Hardy Orks | Hapa Simon Craftworld Aeldari | Dragons Keep in Provo | Hapa |
| Brett Egbert Harlequins | Dale Payne Adeptus Custodes | Dragons Keep in Lehi | DNP |
| Charles Metts Ynnari | Brian Prue Grey Knights | * | Charles |
| Dan Bryson Tyranids | Aaron Taylor Dark Angels | * | |
| David Rodriguez Genestealer Cult | Spencer Goodman Drukhari | * | David |
| Diego Soto Chaos Space Marines | Wes Hall Raven Guard | * | Wes |
| James Davis Orks | Jacob Coleman Astra Militarum | Dragons Keep in Provo | Jacob |
| James Poulsen T’au Empire | Dave Graham Adeptus Custodes | * | James |
| Jason Prue Death Guard | Richard Knudsen Blood Angels | Dragons Keep in Orem | DNP |
| Jonathan McCarl Craftworld Aeldari | Tyler Probasco Salamanders | Game Grid in Lehi | Jonathan |
| Kamin Huffcutt Tyranids | Anthony Long Imperial Knights | Dragons Keep in Spanish Fork | DNP |
| Kevin Prue Craftworld Aeldari | Brent Smith Astra Militarum | * | Draw |
| Kyle Dickson T’au Empire | Preston Brimley Adeptus Mechanicus | * | |
| Max Riley Death Guard | Trevor Smith Space Wolves | * | Trevor |
| Michael Crespo Orks | Scott Knudsen Raven Guard | Blakfyre Games in PG | DNP |
| Nick Stratton Chaos Space Marines | Claude Matherne Tyranids | * | Claude Unconfirmed |
| Randee Shirts Orks | Lathe Larson Adeptus Mechanicus | Dragons Keep in Orem | Randee |
| Robert Graham Chaos Space Marines | Brian Johnson Deathwatch | * | DNP |
| Taylor Holman Necrons | Andrew Buhler Adeptus Mechanicus | * | Andrew |
| Brett Egbert Harlequins | Anthony Long Imperial Knights | * Make up game for both players | Anthony |
| Jason Prue Death Guard | Robert Graham Chaos Space Marines | * Make up game for both players | Jason |
| Scott Knudsen Raven Guard | Robert Graham Chaos Space Marines | * Make up game for Scott | Scott |
The assigned store is optional but suggested.
*= Store is not assigned as the combination of both players in the pairing has played in every store. Please determine where to play on your own.
The basis of this mission is Eternal War: The Relic on page 223 in the Warhammer 40K Rulebook. If all players in the game agree, players can use different point values and army composition rules for their mission but still need to use the Eternal War: The Relic mission for the game to count as the league game.
THE ARMIES
Each player musters an army up to 1,750 points in size. Players can use up to three Factions in this game but the largest detachment, based by point value, must be of the player’s LEAGUE FACTION. Players should use the limitations for a 1,750 point game defined in the Organized Events table in the latest Warhammer 40K Rulebook FAQ. Detachments can come from any official source.
Forge World units are allowed to be used. Players need to have the rules printed off for any Forge World unit to present to their opponent(s) since many players may not be familiar with them.
THE BATTLEFIELD
Create the battlefield and set up terrain, then place a single objective marker at the center of the battlefield to represent the Relic.
DEPLOYMENT
The players roll off and the winner determines which of the standard deployment maps is used in the battle (see page 216 in the Warhammer 40,000 rulebook) and picks one of the deployment zones for their army. Their opponent uses the other deployment zone.
The players then alternate deploying their units, one at a time, starting with the player who did not pick their deployment zone. A player’s models must be set up within their own deployment zone. Continue setting up units until both sides have set up their army.
FIRST TURN
The player who finished setting up their army first can choose to take the first or second turn. If they decide to take the first turn, their opponent can roll a dice; on a roll of 6, they manage to seize the initiative, and they get the first turn instead!
BATTLE LENGTH
At the end of battle round 5, the player who had the first turn rolls a D6. On a 3+, the game continues, otherwise the game is over. At the end of battle round 6, the player who had the second turn rolls a D6. This time the game continues on a 4+, otherwise the game is over. The battle automatically ends at the end of battle round 7.
VICTORY CONDITIONS
At the end of the battle, if a model from a player’s army is carrying the Relic (see below), then that player wins a major victory. If the Relic is not being carried, then the player with a model closest to the Relic wins a minor victory. If both players have models equally close to the Relic, then the battle ends in a draw.
THE RELIC
An INFANTRY model can carry the Relic by moving into contact with it – that model then automatically picks it up. From that point, the Relic remains with the model (move the Relic with the model to show this) until it is dropped, which only happens if the model is slain or flees. A model with the Relic cannot embark in a TRANSPORT, leave the battlefield, or move further than 9″ in any single phase for any reason.
If a CHARACTER INFANTRY model is carrying the Relic, ignore the Targeting Characters rule when targeting that model in the Shooting phase.
POST-GAME FORM
All players must fill out the Post Game form after the game is complete. Once all the forms are submitted, both players receive 1 raffle ticket for participating, regardless of the outcome of the game.
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