Round 6 – The Relic

As your forces move to secure the crash site, reinforcements arrive. Enemies are approaching in large numbers. You must fight to keep your prize, or take advantage of a second opportunity to steal it for your own.

This round runs from July 7th to July 20th

PAIRINGS

Player APlayer BAssigned StoreVictor
Brandon Hardy
Orks
Hapa Simon
Craftworld Aeldari
Dragons Keep in ProvoHapa
Brett Egbert
Harlequins
Dale Payne
Adeptus Custodes
Dragons Keep in LehiDNP
Charles Metts
Ynnari
Brian Prue
Grey Knights
*Charles
Dan Bryson
Tyranids
Aaron Taylor
Dark Angels
*
David Rodriguez
Genestealer Cult
Spencer Goodman
Drukhari
*David
Diego Soto
Chaos Space Marines
Wes Hall
Raven Guard
*Wes
James Davis
Orks
Jacob Coleman
Astra Militarum
Dragons Keep in ProvoJacob
James Poulsen
T’au Empire
Dave Graham
Adeptus Custodes
*James
Jason Prue
Death Guard
Richard Knudsen
Blood Angels
Dragons Keep in OremDNP
Jonathan McCarl
Craftworld Aeldari
Tyler Probasco
Salamanders
Game Grid in LehiJonathan
Kamin Huffcutt
Tyranids
Anthony Long
Imperial Knights
Dragons Keep in Spanish ForkDNP
Kevin Prue
Craftworld Aeldari
Brent Smith
Astra Militarum
*Draw
Kyle Dickson
T’au Empire
Preston Brimley
Adeptus Mechanicus
*
Max Riley
Death Guard
Trevor Smith
Space Wolves
*Trevor
Michael Crespo
Orks
Scott Knudsen
Raven Guard
Blakfyre Games in PGDNP
Nick Stratton
Chaos Space Marines
Claude Matherne
Tyranids
*Claude
Unconfirmed
Randee Shirts
Orks
Lathe Larson
Adeptus Mechanicus
Dragons Keep in OremRandee
Robert Graham
Chaos Space Marines
Brian Johnson
Deathwatch
*DNP
Taylor Holman
Necrons
Andrew Buhler
Adeptus Mechanicus
*Andrew
Brett Egbert
Harlequins
Anthony Long
Imperial Knights
* Make up game for both playersAnthony
Jason Prue
Death Guard
Robert Graham
Chaos Space Marines
* Make up game for both playersJason
Scott Knudsen
Raven Guard
Robert Graham
Chaos Space Marines
* Make up game for ScottScott

The assigned store is optional but suggested.

*= Store is not assigned as the combination of both players in the pairing has played in every store. Please determine where to play on your own.

The basis of this mission is Eternal War: The Relic on page 223 in the Warhammer 40K Rulebook. If all players in the game agree, players can use different point values and army composition rules for their mission but still need to use the Eternal War: The Relic mission for the game to count as the league game.

THE ARMIES

Each player musters an army up to 1,750 points in size. Players can use up to three Factions in this game but the largest detachment, based by point value, must be of the player’s LEAGUE FACTION. Players should use the limitations for a 1,750 point game defined in the Organized Events table in the latest Warhammer 40K Rulebook FAQ. Detachments can come from any official source.

Forge World units are allowed to be used. Players need to have the rules printed off for any Forge World unit to present to their opponent(s) since many players may not be familiar with them.

THE BATTLEFIELD

Create the battlefield and set up terrain, then place a single objective marker at the center of the battlefield to represent the Relic.

DEPLOYMENT

The players roll off and the winner determines which of the standard deployment maps is used in the battle (see page 216 in the Warhammer 40,000 rulebook) and picks one of the deployment zones for their army. Their opponent uses the other deployment zone.

The players then alternate deploying their units, one at a time, starting with the player who did not pick their deployment zone. A player’s models must be set up within their own deployment zone. Continue setting up units until both sides have set up their army.

FIRST TURN

The player who finished setting up their army first can choose to take the first or second turn. If they decide to take the first turn, their opponent can roll a dice; on a roll of 6, they manage to seize the initiative, and they get the first turn instead!

BATTLE LENGTH

At the end of battle round 5, the player who had the first turn rolls a D6. On a 3+, the game continues, otherwise the game is over. At the end of battle round 6, the player who had the second turn rolls a D6. This time the game continues on a 4+, otherwise the game is over. The battle automatically ends at the end of battle round 7.

VICTORY CONDITIONS

At the end of the battle, if a model from a player’s army is carrying the Relic (see below), then that player wins a major victory. If the Relic is not being carried, then the player with a model closest to the Relic wins a minor victory. If both players have models equally close to the Relic, then the battle ends in a draw.

THE RELIC

An INFANTRY model can carry the Relic by moving into contact with it – that model then automatically picks it up. From that point, the Relic remains with the model (move the Relic with the model to show this) until it is dropped, which only happens if the model is slain or flees. A model with the Relic cannot embark in a TRANSPORT, leave the battlefield, or move further than 9″ in any single phase for any reason.

If a CHARACTER INFANTRY model is carrying the Relic, ignore the Targeting Characters rule when targeting that model in the Shooting phase.

POST-GAME FORM

All players must fill out the Post Game form after the game is complete. Once all the forms are submitted, both players receive 1 raffle ticket for participating, regardless of the outcome of the game.