Round 5 – The Four Pillars

The hunt begins anew. As your forces close in on a second relic. This time, a degree of caution is needed, in order to avoid catastrophic destabilization. Secure the site where it lay hidden. Though do so quickly, as many enemies are inbound, and seek to take it for themselves.

This round runs from June 23rd to July 6th.

PAIRINGS

Player APlayer BAssigned StoreVictor
Aaron Taylor
Dark Angels
Spencer Goodman
Drukhari
Blakfyre Games in PGSpencer
Andrew Buhler
Adeptus Mechanicus
Jason Prue
Death Guard
Dragons Keep in ProvoJason
Anthony Long
Imperial Knights
Jonathan McCarl
Craftworld
Dragons Keep in Provo
Brent Smith
Astra Militarum
Claude Matherne
Tyranids
Dragons Keep in LehiBrent
Brett Egbert
Harlequins
James Davis
Orks
Dragons Keep in Spanish ForkJames
Brian Johnson
Deathwatch
Max Riley
Death Guard
Dragons Keep in Lehi
Brian Prue
Grey Knights
Dan Bryson
Tyranids
Game Grid in LehiBrian
Charles Metts
Ynnari
James Poulsen
T’au Empire
Dragons Keep in LehiCharles
Unconfirmed
Dale Payne
Adeptus Custodes
Randee Shirts
Orks
Dragons Keep in Spanish Fork
Dave Graham
Adeptus Custodes
Taylor Holman
Necrons
Blakfyre Games in PGTaylor
Unconfirmed
David Rodriguez
Genestealer Cult
Robert Graham
Chaos Space Marines
Dragons Keep in OremDavid
Unconfirmed
Hapa Simon
Craftworld
Kamin Huffcutt
Tyranids
Dragons Keep in ProvoHapa
Jacob Coleman
Astra Militarum
Kevin Prue
Craftworld
Game Grid in LehiJacob
Lathe Larson
Adeptus Mechanicus
Nick Stratton
Chaos Space Marines
Game Grid in LehiNick
Preston Brimley
Adeptus Mechanicus
Michael Crespo
Orks
Dragons Keep in Orem
Scott Knudsen
Raven Guard
Brandon Hardy
Orks
Dragons Keep in OremScott
Unconfirmed
Trevor Smith
Space Wolves
Diego Soto
Chaos Space Marines
Dragons Keep in ProvoTrevor
Tyler Probasco
Salamanders
Pre Authorized
Pickup Game
Dragons Keep in Spanish ForkDraw
Wes Hall
Raven Guard
Kyle Dickson
T’au Empire
Blakfyre Games in PGWes
Richard Knudsen
Blood Angels
Aaron Taylor
Volunteered
Richard

The assigned store is optional but suggested.

The basis of this mission is Eternal War: The Four Pillars on page 51 in Chapter Approved 2018. If all players in the game agree, players can use different point values and army composition rules for their mission but still need to use the Eternal War:
The Four Pillars mission for the game to count as the league game.

THE ARMIES

Each player musters an army up to 1,500 points in size. Players can use up to two Factions in this game but the largest detachment, based by point value, must be of the player’s LEAGUE FACTION. Players should use the limitations for a 1,500 point game defined in the Organized Events table in the latest Warhammer 40K Rulebook FAQ. All detachments must originate from the Warhammer 40K Rulebook.

Forge World units are allowed to be used. Players need to have the rules printed off for any Forge World unit to present to their opponent(s) since many players may not be familiar with them.

THE BATTLEFIELD

First the players place four objective markers as follows. Draw imaginary lines from the centre of the battlefield towards each corner of the battlefield and place an objective marker 15″ from the centre of the battlefield along each of these lines.

Once all the objective markers have been placed, the players then create the rest of the battlefield and set up terrain.

DEPLOYMENT

The players roll off and the winner determines which of the standard deployment maps is used in the battle (see page 216 in the Warhammer 40,000 rulebook) and picks one of the deployment zones for their army. Their opponent uses the other deployment zone.

The player who did not pick their deployment zone then deploys their entire army first. Their opponent then deploys their entire army. A player’s models must be set up wholly within their deployment zone.

FIRST TURN

The player who finished setting up their army first chooses who takes the first turn. If they decide to take the first turn, their opponent can roll a dice: on a 6 they seize the initiative, and they get the first turn instead.

ACCEPTABLE CASUALTIES

The matched play rules for Sudden Death are not in use for this mission.

BATTLE LENGTH

At the end of battle round 5, the player who had the first turn rolls a D6. On a 3+, the game continues, otherwise the game is over. At the end of battle round 6, the player who had the second turn rolls a D6. This time the game continues on a 4+, otherwise the game is over. The battle automatically ends at the end of battle round 7.

VICTORY CONDITIONS

At the end of the game, the player with the most victory points is the winner. If both players have the same, the game is a draw. Victory points are scored for the following:

Siphon Power: At the end of each battle round, if one player controls more objective markers than their opponent, they score 1 victory point. If they control all four objective markers, they score 3 victory points instead. A player controls an objective marker if they have more models with the Troops Battlefield Role within 3″ of it than their opponent does (other units cannot control objective markers; ignore them when determining who controls each objective marker in this mission).

The following adjustment only applies to the Siphon Power Victory Condition: If all units within a Battle-Forged army have the IMPERIAL KNIGHTS faction keyword, each model counts as a number of Troop Battlefield Role models equal to half of it’s remaining wounds, rounded up. For example a Knight Paladin would count as 12 Troop Battlefield Role models while at full health but once it’s reduced to 13 wounds remaining, it then counts as 7 Troop Battlefield Role models.

No Prisoners: At the end of each battle round, a player scores 1 victory point if more units from their opponent’s army were destroyed during that battle round than from their own army.

Slay the Warlord: If the enemy Warlord has been slain during the battle, you score 1 victory point.

First Strike: You score 1 victory point if any units from your opponent’s army were destroyed during the first battle round.

Linebreaker: If, at the end of the battle, you have at least one model within the enemy’s deployment zone, you score 1 victory point.

POST-GAME FORM

All players must fill out the Post Game form after the game is complete. Once all the forms are submitted, both players receive 1 raffle ticket for participating, regardless of the outcome of the game.