Round 3 – Narrow The Search

Your forces are being drawn towards various points on the many planets within Maleficus. You’re compelled to search for something specific. Though you do not know what you’re looking for, it will surely be obvious when it’s found.

This round runs from May 26th to June 8th.

PAIRINGS

Player APlayer BAssigned StoreVictor
Brandon Hardy
Orks
Brian Johnson
Deathwatch
Blakfyre Games in PG
Brett Egbert
Harlequins
Dave Graham
Adeptus Custodes
Dragons Keep in ProvoDave
Charles Metts
Ynnari
Brent Smith
Astra Militarum
Dragons Keep in Spanish ForkBrent
Unconfirmed
Claude Matherne
Tyranids
Scott Knudsen
Raven Guard
Dragons Keep in OremClaude
Dan Bryson
Tyranids
Dale Payne
Adeptus Custodes
Dragons Keep in OremDan
David Rodriguez
Genestealer Cult
Andrew Buhler
Adeptus Mechanicus
Blakfyre Games in PGAndrew
Diego Soto
Chaos Space Marines
Jacob Coleman
Astra Militarum
Dragons Keep in LehiJacob
James Davis
Orks
Anthony Long
Imperial Knights
Dragons Keep in LehiAnthony
James Poulsen
T’au Empire
Evan Hansen
Iron Hands
Dragons Keep in OremDidn’t Play Due To
Scheduling Conflicts
Jason Prue
Death Guard
Tyler Probasco
Salamanders
Dragons Keep in Spanish ForkJason
Jonathan McCarl
Craftworld
Trevor Smith
Space Wovles
Blakfyre Games in PG Jonathan
Kamin Huffcutt
Tyranids
Michael Crespo
Orks
Dragons Keep in ProvoKamin
Kevin Prue
Craftworld
Lathe Larson
Adeptus Mechanicus
Dragons Keep in ProvoLathe
Max Riley
Death Guard
Kyle Dickson
T’au Empire
Dragons Keep in Spanish ForkKyle
Nick Stratton
Chaos Space Marines
Brian Prue
Grey Knights
Game Grid LehiNick
Randee Shirts
Orks
Chris Prue
Necrons
Game Grid in LehiRandee
Robert Graham
Chaos Space Marines
Aaron Taylor
Dark Angels
Dragons Keep in ProvoAaron
Spencer Goodman
Drukari
Preston Brimley
Adeptus Mechanicus
Game Grid in LehiSpencer
UNCONFIRMED
Taylor Holman
Necrons
Wes Hall
Raven Guard
Game Grid in LehiTaylor
Richard Knudsen
Blood Angels
Randee Shirts
Orks
No where and everywhereRandee
James Poulsen
T’au Empire
*Anthony Long
Imperial Knights
Dragons Keep in OremJames

The assigned store is optional but suggested.

*- Not Actual Assigned Opponent.

The basis of this mission is Eternal War: Narrow the Search on page 49 in Chapter Approved 2018. If all players in the game agree, players can use different point values and army composition rules for their mission but still need to use the Eternal War: Narrow the Search mission for the game to count as the league game.

THE ARMIES

Each player musters an army up to 1,000 points in size. Players can use up to two Factions in this game but the largest detachment, based by point value, must be of the player’s chosen LEAGUE FACTION. Players should use the limitations for a 1,000 point game defined in the Organized Events table in the latest Warhammer 40K Rulebook FAQ. All detachments must originate from the Warhammer 40K Rulebook.

Forge World units are allowed to be used. Players need to have the rules printed off for any Forge World unit to present to their opponent(s) since many players may not be familiar with them.

THE BATTLEFIELD

Create a 4’x4′ battlefield and setup terrain. The players then place one objective marker in the center of the battlefield.

DEPLOYMENT

The players roll off and the winner determines which of the modified deployment maps is used in the battle and picks one of the deployment zones for their army. Their opponent uses the other deployment zone.

The player who did not pick their deployment zone then deploys their entire army first. Their opponent then deploys their entire army. A player’s models must be set up wholly within their deployment zone.

FIRST TURN

The player who finished setting up their army first chooses who takes the first turn. If they decide to take the first turn, their opponent can roll a dice: on a 6 they seize the initiative, and they get the first turn instead.

ACCEPTABLE CASUALTIES

The matched play rules for Sudden Death are not in use for this mission.

NULL FIELD

Invulnerable saving throws cannot be made for units that are within 12″ of the objective marker.

BATTLE LENGTH

At the end of battle round 5, the player who had the first turn rolls a D6. On a 3+, the game continues, otherwise the game is over. At the end of battle round 6, the player who had the second turn rolls a D6. This time the game continues on a 4+, otherwise the game is over. The battle automatically ends at the end of battle round 7.

VICTORY CONDITIONS

At the end of the game, the player with the most victory points is the winner. If both players have the same, the game is a draw. Victory points are scored for the following:

Zeroing In: At the end of each battle round, the player who controls the objective marker scores 1 victory point. A player controls the objective marker if they have more models within the specified distance of it than their opponent does. At the end of battle round 1, this distance is 18″, and it shrinks by 3″ at the end of each battle round, to a minimum of 3″. So the player with the most models within 15″ of the center of the objective marker at the end of battle round 2, within 12″ at the end of battle round 3, and so on, controls the objective marker.

Slay the Warlord: If the enemy Warlord has been slain during the battle, you score 1 victory point.

First Strike: You score 1 victory point if any units from your opponent’s army were destroyed during the first battle round.

Linebreaker: If, at the end of the battle, you have at least one model within the enemy’s deployment zone, you score 1 victory point.

POST-GAME FORM

All players must fill out the Post Game form after the game is complete. Once all the forms are submitted, both players receive 1 raffle ticket for participating, regardless of the outcome of the game.