
Your forces are being drawn towards various points on the many planets within Maleficus. You’re compelled to search for something specific. Though you do not know what you’re looking for, it will surely be obvious when it’s found.
This round runs from May 26th to June 8th.
PAIRINGS
| Player A | Player B | Assigned Store | Victor |
| Brandon Hardy Orks | Brian Johnson Deathwatch | Blakfyre Games in PG | |
| Brett Egbert Harlequins | Dave Graham Adeptus Custodes | Dragons Keep in Provo | Dave |
| Charles Metts Ynnari | Brent Smith Astra Militarum | Dragons Keep in Spanish Fork | Brent Unconfirmed |
| Claude Matherne Tyranids | Scott Knudsen Raven Guard | Dragons Keep in Orem | Claude |
| Dan Bryson Tyranids | Dale Payne Adeptus Custodes | Dragons Keep in Orem | Dan |
| David Rodriguez Genestealer Cult | Andrew Buhler Adeptus Mechanicus | Blakfyre Games in PG | Andrew |
| Diego Soto Chaos Space Marines | Jacob Coleman Astra Militarum | Dragons Keep in Lehi | Jacob |
| James Davis Orks | Anthony Long Imperial Knights | Dragons Keep in Lehi | Anthony |
| James Poulsen T’au Empire | Evan Hansen Iron Hands | Dragons Keep in Orem | Didn’t Play Due To Scheduling Conflicts |
| Jason Prue Death Guard | Tyler Probasco Salamanders | Dragons Keep in Spanish Fork | Jason |
| Jonathan McCarl Craftworld | Trevor Smith Space Wovles | Blakfyre Games in PG | Jonathan |
| Kamin Huffcutt Tyranids | Michael Crespo Orks | Dragons Keep in Provo | Kamin |
| Kevin Prue Craftworld | Lathe Larson Adeptus Mechanicus | Dragons Keep in Provo | Lathe |
| Max Riley Death Guard | Kyle Dickson T’au Empire | Dragons Keep in Spanish Fork | Kyle |
| Nick Stratton Chaos Space Marines | Brian Prue Grey Knights | Game Grid Lehi | Nick |
| Randee Shirts Orks | Chris Prue Necrons | Game Grid in Lehi | Randee |
| Robert Graham Chaos Space Marines | Aaron Taylor Dark Angels | Dragons Keep in Provo | Aaron |
| Spencer Goodman Drukari | Preston Brimley Adeptus Mechanicus | Game Grid in Lehi | Spencer UNCONFIRMED |
| Taylor Holman Necrons | Wes Hall Raven Guard | Game Grid in Lehi | Taylor |
| Richard Knudsen Blood Angels | Randee Shirts Orks | No where and everywhere | Randee |
| James Poulsen T’au Empire | *Anthony Long Imperial Knights | Dragons Keep in Orem | James |
The assigned store is optional but suggested.
*- Not Actual Assigned Opponent.
The basis of this mission is Eternal War: Narrow the Search on page 49 in Chapter Approved 2018. If all players in the game agree, players can use different point values and army composition rules for their mission but still need to use the Eternal War: Narrow the Search mission for the game to count as the league game.
THE ARMIES
Each player musters an army up to 1,000 points in size. Players can use up to two Factions in this game but the largest detachment, based by point value, must be of the player’s chosen LEAGUE FACTION. Players should use the limitations for a 1,000 point game defined in the Organized Events table in the latest Warhammer 40K Rulebook FAQ. All detachments must originate from the Warhammer 40K Rulebook.
Forge World units are allowed to be used. Players need to have the rules printed off for any Forge World unit to present to their opponent(s) since many players may not be familiar with them.
THE BATTLEFIELD
Create a 4’x4′ battlefield and setup terrain. The players then place one objective marker in the center of the battlefield.
DEPLOYMENT
The players roll off and the winner determines which of the modified deployment maps is used in the battle and picks one of the deployment zones for their army. Their opponent uses the other deployment zone.
The player who did not pick their deployment zone then deploys their entire army first. Their opponent then deploys their entire army. A player’s models must be set up wholly within their deployment zone.
FIRST TURN
The player who finished setting up their army first chooses who takes the first turn. If they decide to take the first turn, their opponent can roll a dice: on a 6 they seize the initiative, and they get the first turn instead.
ACCEPTABLE CASUALTIES
The matched play rules for Sudden Death are not in use for this mission.
NULL FIELD
Invulnerable saving throws cannot be made for units that are within 12″ of the objective marker.
BATTLE LENGTH
At the end of battle round 5, the player who had the first turn rolls a D6. On a 3+, the game continues, otherwise the game is over. At the end of battle round 6, the player who had the second turn rolls a D6. This time the game continues on a 4+, otherwise the game is over. The battle automatically ends at the end of battle round 7.
VICTORY CONDITIONS
At the end of the game, the player with the most victory points is the winner. If both players have the same, the game is a draw. Victory points are scored for the following:
Zeroing In: At the end of each battle round, the player who controls the objective marker scores 1 victory point. A player controls the objective marker if they have more models within the specified distance of it than their opponent does. At the end of battle round 1, this distance is 18″, and it shrinks by 3″ at the end of each battle round, to a minimum of 3″. So the player with the most models within 15″ of the center of the objective marker at the end of battle round 2, within 12″ at the end of battle round 3, and so on, controls the objective marker.
Slay the Warlord: If the enemy Warlord has been slain during the battle, you score 1 victory point.
First Strike: You score 1 victory point if any units from your opponent’s army were destroyed during the first battle round.
Linebreaker: If, at the end of the battle, you have at least one model within the enemy’s deployment zone, you score 1 victory point.
POST-GAME FORM
All players must fill out the Post Game form after the game is complete. Once all the forms are submitted, both players receive 1 raffle ticket for participating, regardless of the outcome of the game.
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