Round 1 – Resupply Drop

Your forces are scattered after traveling to the pocket dimension. You must regroup and resupply before you can mount any sort of offensive on the multitudes of enemies in this god forsaken place.

This round runs from April 28th to May 11th.

See the mission details below the Pairings list. We used the mission Eternal War: Resupply Drop on page 69 in Chapter Approved 2017 to build this mission. If all players in the game agree, players can use different point values and army composition rules for their mission but still need to use this mission or the Eternal War: Resupply Drop mission for the game to count as the league game.

PAIRINGS

Player APlayer BBattlezoneVictor
Evan Hansen
Iron Hands
James Davis
Orks
Dragons Keep in Spanish ForkJames
Max Riley
Death Guard
Kamin Huffcutt
Tyranids
Blakfyre Games in PGDraw
James Poulsen
T’au Empire
Anthony Long
Imperial Knights
HobbyTown in OremAnthony
Jonathan McCarl
Craftword Eldar
Lathe Larson
Adeptus Mechanicus
Dragons Keep in ProvoLathe
Spencer Goodman
Drukhari
Trevor Smith
Space Wolves
Dragons Keep in OremSpencer
Michael Crespo
Orks
Dale Payne
Adeptes Custodes
Game Grid in LehiDraw
Brian Prue
Grey Knights
Taylor Holman
Necrons
Dragons Keep in LehiDraw
Brent Smith
Astra Militarum
Kyle Dickson
T’au Empire
Dragons Keep in OremDraw
Dave Graham
Adeptus Custodes
David Rodriguez
Genestealer Cult
Dragons Keep in LehiDavid
Scott Knudsen
Raven Guard
Diego Soto
Chaos Space Marines
Game Grid in LehiDraw
Wes Hall
Raven Gaurd
Dan Bryson
Tyranids
HobbyTown in OremDan
Brett Egbert
Harlequins
Andrew Buhler
Adeptus Mechanicus
Dragons Keep in OremAndrew
Richard Knudsen
Blood Angels
Chris Prue
Necrons
Dragons Keep in LehiRichard
Randee Shirts
Orks
Nick Stratton
Chaos Space Marines
Blakfyre Games in PGNick
Brian Johnson
Deathwatch
Kevin Prue
Craftworld
Dragons Keep in Spanish ForkKevin
Brandon Hardy
Orks
Jacob Coleman
Astra Militarum
Game Grid in LehiJacob
Aaron Taylor
Dark Angels
Jason Prue
Death Guard
Blakfyre Games in PGJason
Tyler Probasco
Salamanders
Claude Matherne
Tyranids
Dragons Keep in ProvoClaude
Robert Graham
Chaos Space Marines
Charles Metts
Ynnari
HobbyTown in OremRobert
Preston Brimley
Adeptus Mechanicus
Blakfyre Games in PGDNP

The battlezone is optional but suggested.

If your name is in bold & italic please report your game ASAP!

THE ARMIES

Each player musters an army up to 500 points in size. The armies must be made up entirely of units from the players’ chosen LEAGUE FACTION. Players should use the limitations for a 500 point game defined in the Organized Events table in the latest Warhammer 40K Rulebook FAQ with the only modification being that players need to keep to a single detachment for this mission due to the extremely low point value being played. All detachments must originate from the Warhammer 40K Rulebook. Forge World units for non-Forge World factions are not allowed in this round.

THE BATTLEFIELD

Create a 4’x4′ battlefield and setup terrain. Next the players place four objective markers as follows. The players roll off and, starting with the winner, the players alternate placing these objectives until all 4 have been setup. The objective markers can be placed anywhere on the battlefield, as long as the center of each is more than 12″ from the center of another objective marker and more than 6″ from any table edge.

DEPLOYMENT

The player that placed the 4th objective marker determines which of the modified deployment maps is used in the battle and picks one of the deployment zones for their army. Their opponent uses the other deployment zone.

The players alternate deploying their units, one at a time, starting with the player who did not pick their deployment zone. A player’s models must be set up wholly within their deployment zone. Continue setting up units until both sides have set up their army.

FIRST TURN

The players roll off, the player who finished setting up their army first adds 1 to their result. The winner can choose to take the first or second turn. If they take the first turn, their opponent can roll a D6; on a 6, they manage to seize the initiative, and they get the first turn instead!

SUPPLIES INCOMING

At the start of the third battle round, the player who has the next turn selects two objective markers. These are the Alpha objective markers. The remaining two are the Beta objective markers. That player then randomly selects an Alpha objective marker by rolling a D6; a result of 1-3 is one objective and 4-6 is the other objective marker – the selected marker is removed from the battlefield. This is a Mission roll, so cannot be re-rolled by using the Command Re-roll Stratagem. At the start of their opponent’s next turn, their opponent does likewise for the Beta objective markers. After this is done, there should only be two objective markers remaining on the battlefield – these are the supplies players must now control.

BATTLE LENGTH

At the end of battle round 5, the player who had the first turn rolls a D6. On a 3+, the game continues, otherwise the game is over. At the end of battle round 6, the player who had the second turn rolls a D6. This time the game continues on a 4+, otherwise the game is over. The battle automatically ends at the end of battle round 7.

VICTORY CONDITIONS

At the end of the game, the player with the most victory points is the winner. If both players have the same, the game is a draw. Victory points are scored for the following:

Secure Supplies: At the end of the game, each of the two objective markers left on the battlefield is worth 3 victory points to the player that controls it. A player controls an objective marker if they have more models within 3″ of the center of it than their opponent does.

Slay the Warlord: If the enemy Warlord has been slain during the battle, you score 1 victory point.

First Blood: The first unit, of any kind, to be destroyed during the battle is worth 1 victory point to the opposing player at the end of the game. If two or more units from opposing forces are destroyed simultaneously, then both players get 1 victory point.

Linebreaker: If, at the end of the battle, you have at least one model within the enemy’s deployment zone, you score 1 victory point.

POST-GAME FORM

All players must fill out the Post Game form after the game is complete. Once all the forms are submitted, both players receive 1 raffle ticket for participating, regardless of the outcome of the game.